
Most people will want to jump right into the new “Shadow of Death” campaign, but it’s something of a mixed bag. They’re quite powerful—and worth the effort—and somehow do not throw off the balance of the game. The Shadow of Death expansion enhances Heroes III by tweaking the balance a bit (Archangels and Angels are no longer the game’s greatest bargains), adding some new terrains (each of which have positive and/or negative effects when fighting battles on them), damage from moats surround cities and most significantly, 12 new “Combo Artifacts.” Essentially, equipping certain artifacts will cause additional bonuses. It’s still a turn-based game where you hire heroes and supply them with an army, scour maps for resources, build towns and defenses, discover artifacts and try to complete simple goal-based scenarios.

The core game remains an incredibly refined evolution of the original Heroes of Might and Magic.

It also has a new campaign (with seven parts) starring everyone’s favorite Necromancer, Sandro. With Shadow of Death installed, Heroes III stands tall at 86 scenarios, 14 campaigns, 16 hero classes, 145 different units, a random map generator, and 138 magical artifacts.

Heroes of Might and Magic III: Shadow of Deathĭoesn’t quite avoid the shadow of repetition.
